CAVE room is used for visualization of computer generated three-dimensional structures, objects and worlds to in a virtual space where the viewer is surrounded by five display walls of computer generated virtual reality. It is created by influencing the viewer's vision and hearing with 3D stereo graphics and stereo surround sound. The exact viewer location and position measurement, i.e. tracking, enables the computer hardware to render each of the five stereo images in real-time from the perspective of the tracked viewer's eye.
When the viewer moves in the virtual space, the image lives on each display walls according to the viewer's position. Active stereo liquid crystal shutter glasses are used to create stereoscopic image pair, which allows the viewer to perceive the depth of the three-dimensional space.
The CAVE system can be used to illustrate the three-dimensional data, from molecules to planets, or even to analyse measurement data.
Models designed with 3D-CAD programs come to life in the virtual space. VR software tools allow 3D models to be visualized as such, after data conversion, or a 3D model may be enhanced with desired realism with texture mapping and lighting, pre-recorded or real-time, automatic or user triggered animation, camera drive, interactivity and real-world physics simulations.
Virtual reality technology can be applied to many fields, such as architecture, urban planning, factory site design, simulation, engineering, industrial design, medicine, geology, astronomy, culture, history and entertainment.
Laboratory Engineer Tapio Hellman
+358 40 830 4157